Another wacky idea coming your way!
I was thinking that players which are getting used to the game need incentive to keep playing and progressing further this means that many may suffer with lower Efficiency.
What does this in tale?
*People try hard to get better but begin to lose interest due to lack of wins/kills
*Can never reach a rank they might want.
I believe we should take into consideration the activity of players as well.
E.g. If active streak is 2 days boost current eff by 0.5% and so on these aren't massive boosts but as they continue to streak (to a limit of course) they can obtain new ranks.
This is of course a login streak so if a day is missed or maybe be fair and allow two days then the streak stays active along with the bonuses.
You can also relate efficiency to games played per month giving a small boost.
AG points obtained that month provides a small boost.
Working as a team could provide a great but yet helpful boost to allow players to continue to play to increase their ranks and the team membership.
What do you guys think, had a brain blast today about incentives that are rewarding and will also help with activity?