Hello to all our new (or not so new) players! Here we gather some important information about the game.
Keep an eye out as we will be updating this post as we continue to develop the game!
General Guide on setting and customizing hotkeys:
- Open the game and go into a room
- Press escape and press edit HOTKEYS
- A small notepad should open and you will see the default controls/hotkeys
- To change a hotkey simply delete # before the sentence and at the end insert your own custom hotkey instead of the default one
- Press save in the notepad
- Go to the ingame room and press escape->Reload Hotkeys
- To reset hotkeys to default, delete the hotkey notepad file in: C:\Users[Username]\AppData\Local\Call of Combat\Hotkeys
Guide on setting hotkeys the same way as it was in v1
P.S Modifiers, such as shift+ enter, do not work at the moment
0. General Trivia:
1. Differences between Non-Ranked, Ranked, Regiment games
The major difference, between all the previously stated modes, is that of an importance. From the least important to the most important, as it follows non-ranked is a practice mode, ranked is where stats are tracked and count for Super Soldiers list. Then we have the last and most important, Regiment games, where games count for monthly points in the regiment competition. The regiment, which gathers the most points at the end of the month, wins the monthly competition.
2. PPs (Promotion points)
Promotion points can be gained by playing ranked or regiment games. The amount of PPs gained after the game is calculated based on kills, deaths and assists. Proximity of a kill, or in other words distance/% hit, also play a big role in calculating pps gained per klil.
3. Army Groups/ Regiments
Regiments are similar to what someone would call a clan in other games. They represent a unity of, currently not that many, players that play the game and serve under the same "army group" and commander. Regiments can also play regiment games/AG games, which are the main focal point of the game.
4. Ranking system
We currently have 2 ranking systems, for individual players and regiments. Individual players measure their "skill" by competing for efficiency (average PPs gained last 30 games), while regiment system is incomplete as we speak, will be added in the near future, but currently we have a % win system.
5. Call of Combat and Chain of Command similarities/ differences
6. Basic Controls
Default controls are the following:
Each soldier is controlled by the corresponding number key. For example Soldier 1 is controlled by hitting the 1 key. Pressing the 5 key will highlight all soldiers at once, allowing you to move in formation
-Mouse dragging over them with LMB
-Q/Middle mouse button[rotation of the map]
-select a soldier/soldiers and press RMB to a location
-hold ALT + Right mouse click
Fog of war:
Rate of fire sliders:
1. Movement -
Movement can be broken down into 2 distinct features: Soldier movement, camera movement.
Soldier movement is done by selecting a soldier(1-4)+RMB, meanwhile camera movement is done by dragging the mouse to the side of the screen or by WASD keys.
2. Line of Sight -
In call of combat, we have fog of war(can be turned off and on with a K key), which determines your field of vision. Vision, basically information on the map, is one of the most important things in the whole game. Make sure to spread your soldiers accordingly to get a strong whereabouts of the enemies location.
3. Facing -
The following means the way your soldier is looking at. Soldiers have limited vision angle, therefore, be vary of flanks and try to keep an "eye" on the enemy.
4. Cover -
There are multiple cover objects in the game. Mostly all of the objects can be used as cover, exception being: small trees, haystacks. Staying in cover will give you a strong advantage when shooting at someone in the open, since there will be almost little to no chance of yourself getting killed while in cover. But be careful of enemies shooting you from the angles. If you are positioned in a wrong way, enemy soldiers can get a high % shot by outflanking you.
5. Grenades and evasion-
Now onto the most important aspect in the game, nading. It is done by holding ALT + RMB(depending on your hotkey setup). The stun range is quite large, so be vary of running too close to the nades. Stun range increases the closer you get to the nade, or the other way around. If grenade lands directly on the body, there is a high % chance of a killer nade.
Easiest way to describe evasion, is by saying it's running away from nades, literally. To get out of, or in other words to avoid stun range, you need to get out of the grenade's stun range. There are some minor tricks, especially around windows and walls. If a grenade lands before a window and you press down before it explodes, you will not be stunned, same way goes for low walls.
Suppression is a core element of the gameplay of Call of Combat, and
has been since the days of Chain of Command. Although it is technically
implemented in the current alpha, it is still far from complete.
The use of suppressing fire is an important tactical tool when you
are trying to unlock a standoff, when you want to reduce your enemies'
abilities, or when you simply want to keep them at bay. With only SMG
and rifles it currently requires a lot of focused fire to be truly
efficient. By displaying suppression on enemies and giving you the
ability to increase rate of fire and in the last update, we wanted to
give you the option to lay down more effective suppressing fire and see
its effect on your opponents.
Link for further reading:
2. Advanced Gameplay:
Youtube Videos:1. Multitasking-
Multitasking is the apparent performance by an individual of handling more than one task, or activity, at the same time. Call of combat is one of those games, where you simply need to be proficient in multitasking. It does take some time to learn the basics of the multitasking, but as other things, practice makes perfect. Veteran and proficient players in this game can effectively multitask 3 soldiers at once, anything more than that is practically near impossible.
2. Team tactics and strategy-
Team tactics are mostly used in current game modes called Ranked and Regiment. They represent coordination and team play and are very important in the overall goal of ensuring the end victory of your own team. One needs to be able to work effectively with others as a team force, this is even more profoundly noticeable in regiment games, where the opposing teams are highly organized, usually, and are competing for the monthly win. There is a hotkey, space, which opens the strategic view, which shows the whole map and enables the commander to make plans for his own team in regiment games, as well as in ranked games if you have the highest rank.
3. Crawl running-
The following technique is done by dodging the shoots effectively by timing them, this decreases the hit % of the person that is shooting at you, and if done effectively can help you with attacking, and even defending. The following technique is not the easiest to do and requires some pregame knowledge to do effectively. It is meant for seasoned players.
4. Proper nading/evasion techniques-
There are some simple nade evasion techniques, the easier are the following, downing before the wall before the grenade explodes, using the haystacks to dodge the grenade blast radius.
The harder one is somewhat more tricky to master and takes some practice to fully master. It is known as corner dodging by running from the nade behind the corner to dodge the stun radius.
5. Shot/ nade cancelling -
There are 2 ways of achieving this. You either press escape [cancel], or down [Z]. The following actions will immediately stop any action, even if you're in the middle of throwing a grenade.
To do things:
-complete the listed chapters
-better formatting/ fix typos
-added Basic controls video, many more need to be added! ( all the help is appreciated)
-added Advanced gameplay videos, still room for more